Add Quad Overdraw debug view mode
This commit is contained in:
48
Source/Shaders/Editor/QuadOverdraw.hlsl
Normal file
48
Source/Shaders/Editor/QuadOverdraw.hlsl
Normal file
@@ -0,0 +1,48 @@
|
||||
// [Quad Overdraw implementation based on https://blog.selfshadow.com/2012/11/12/counting-quads/ by Stephen Hill]
|
||||
#ifndef __QUAD_OVERDRAW__
|
||||
#define __QUAD_OVERDRAW__
|
||||
|
||||
RWTexture2D<uint> lockUAV : register(u0);
|
||||
RWTexture2D<uint> overdrawUAV : register(u1);
|
||||
RWTexture2D<uint> liveCountUAV : register(u2);
|
||||
|
||||
void DoQuadOverdraw(float4 svPos, uint primId)
|
||||
{
|
||||
uint2 quad = svPos.xy * 0.5;
|
||||
uint prevID;
|
||||
uint unlockedID = 0xffffffff;
|
||||
bool processed = false;
|
||||
int lockCount = 0;
|
||||
int pixelCount = 0;
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
{
|
||||
if (!processed)
|
||||
InterlockedCompareExchange(lockUAV[quad], unlockedID, primId, prevID);
|
||||
[branch]
|
||||
if (prevID == unlockedID)
|
||||
{
|
||||
if (++lockCount == 4)
|
||||
{
|
||||
// Retrieve live pixel count (minus 1) in quad
|
||||
InterlockedAnd(liveCountUAV[quad], 0, pixelCount);
|
||||
|
||||
// Unlock for other quads
|
||||
InterlockedExchange(lockUAV[quad], unlockedID, prevID);
|
||||
}
|
||||
processed = true;
|
||||
}
|
||||
if (prevID == primId && !processed)
|
||||
{
|
||||
InterlockedAdd(liveCountUAV[quad], 1);
|
||||
processed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (lockCount)
|
||||
{
|
||||
InterlockedAdd(overdrawUAV[quad], 1);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user