Add Quad Overdraw debug view mode
This commit is contained in:
34
Source/Shaders/Editor/QuadOverdraw.shader
Normal file
34
Source/Shaders/Editor/QuadOverdraw.shader
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "./Flax/Common.hlsl"
|
||||
|
||||
// [Quad Overdraw implementation based on https://blog.selfshadow.com/2012/11/12/counting-quads/ by Stephen Hill]
|
||||
|
||||
Texture2D<uint> overdrawSRV : register(t0);
|
||||
|
||||
float4 ToColour(uint v)
|
||||
{
|
||||
const uint nbColours = 10;
|
||||
const float4 colours[nbColours] =
|
||||
{
|
||||
float4(0, 0, 0, 255),
|
||||
float4(2, 147, 25, 255),
|
||||
float4(0, 255, 149, 255),
|
||||
float4(0, 255, 253, 255),
|
||||
float4(142, 250, 0, 255),
|
||||
float4(225, 251, 0, 255),
|
||||
float4(225, 147, 0, 255),
|
||||
float4(225, 38, 0, 255),
|
||||
float4(148, 17, 0, 255),
|
||||
float4(255, 255, 255, 255)
|
||||
};
|
||||
return colours[min(v, nbColours - 1)] / 255.0;
|
||||
}
|
||||
|
||||
META_PS(true, FEATURE_LEVEL_ES2)
|
||||
float4 PS(float4 svPos : SV_POSITION) : SV_Target
|
||||
{
|
||||
uint2 quad = svPos.xy * 0.5;
|
||||
uint overdraw = overdrawSRV[quad];
|
||||
return ToColour(overdraw);
|
||||
}
|
||||
Reference in New Issue
Block a user