Update Mathf.Map usage to Mathf.Remap

#1008
This commit is contained in:
Wojtek Figat
2023-04-19 13:11:52 +02:00
parent c2117f0254
commit 1b278f5c56
2 changed files with 9 additions and 9 deletions

View File

@@ -196,7 +196,7 @@ namespace FlaxEditor.GUI.Input
{
// Update sliding
var slidePosition = location + Root.TrackingMouseOffset;
Value = Mathf.Map(slidePosition.X, 4, TrackSize - 4, Minimum, Maximum);
Value = Mathf.Remap(slidePosition.X, 4, TrackSize - 4, Minimum, Maximum);
}
else
{
@@ -380,7 +380,7 @@ namespace FlaxEditor.GUI.Input
if (_valueIsChanging)
return;
Value = Mathf.Map(_slider.Value, Slider.Minimum, Slider.Maximum, MinValue, MaxValue);
Value = Mathf.Remap(_slider.Value, Slider.Minimum, Slider.Maximum, MinValue, MaxValue);
}
private void OnTextBoxEditEnd()
@@ -434,7 +434,7 @@ namespace FlaxEditor.GUI.Input
/// </summary>
protected virtual void UpdateSlider()
{
_slider.Value = Mathf.Map(_value, MinValue, MaxValue, Slider.Minimum, Slider.Maximum);
_slider.Value = Mathf.Remap(_value, MinValue, MaxValue, Slider.Minimum, Slider.Maximum);
}
/// <summary>

View File

@@ -206,14 +206,14 @@ namespace FlaxEditor.Surface.Archetypes
if (_is2D)
{
pos = new Float2(
Mathf.Map(pos.X, pointsArea.Left, pointsArea.Right, _rangeX.X, _rangeX.Y),
Mathf.Map(pos.Y, pointsArea.Bottom, pointsArea.Top, _rangeY.X, _rangeY.Y)
Mathf.Remap(pos.X, pointsArea.Left, pointsArea.Right, _rangeX.X, _rangeX.Y),
Mathf.Remap(pos.Y, pointsArea.Bottom, pointsArea.Top, _rangeY.X, _rangeY.Y)
);
}
else
{
pos = new Float2(
Mathf.Map(pos.X, pointsArea.Left, pointsArea.Right, _rangeX.X, _rangeX.Y),
Mathf.Remap(pos.X, pointsArea.Left, pointsArea.Right, _rangeX.X, _rangeX.Y),
0
);
}
@@ -231,14 +231,14 @@ namespace FlaxEditor.Surface.Archetypes
if (_is2D)
{
pos = new Float2(
Mathf.Map(pos.X, _rangeX.X, _rangeX.Y, pointsArea.Left, pointsArea.Right),
Mathf.Map(pos.Y, _rangeY.X, _rangeY.Y, pointsArea.Bottom, pointsArea.Top)
Mathf.Remap(pos.X, _rangeX.X, _rangeX.Y, pointsArea.Left, pointsArea.Right),
Mathf.Remap(pos.Y, _rangeY.X, _rangeY.Y, pointsArea.Bottom, pointsArea.Top)
);
}
else
{
pos = new Float2(
Mathf.Map(pos.X, _rangeX.X, _rangeX.Y, pointsArea.Left, pointsArea.Right),
Mathf.Remap(pos.X, _rangeX.X, _rangeX.Y, pointsArea.Left, pointsArea.Right),
pointsArea.Center.Y
);
}