Small optimization
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@@ -141,7 +141,7 @@ namespace FlaxEditor.Windows
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bool hasPrefabLink = canEditScene && isSingleActorSelected && actorNode.HasPrefabLink;
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if (hasPrefabLink)
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{
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contextMenu.AddButton("Open Prefab", () => Editor.Prefabs.OpenPrefab());
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contextMenu.AddButton("Open Prefab", () => Editor.Prefabs.OpenPrefab(actorNode.Actor.PrefabID));
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contextMenu.AddButton("Select Prefab", Editor.Prefabs.SelectPrefab);
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contextMenu.AddButton("Break Prefab Link", Editor.Prefabs.BreakLinks);
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}
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