diff --git a/Source/Editor/CustomEditors/Dedicated/ActorEditor.cs b/Source/Editor/CustomEditors/Dedicated/ActorEditor.cs index 3699b8254..293f09b54 100644 --- a/Source/Editor/CustomEditors/Dedicated/ActorEditor.cs +++ b/Source/Editor/CustomEditors/Dedicated/ActorEditor.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; +using System.Linq; using FlaxEditor.Actions; using FlaxEditor.CustomEditors.Editors; using FlaxEditor.CustomEditors.Elements; @@ -9,6 +10,7 @@ using FlaxEditor.GUI; using FlaxEditor.GUI.ContextMenu; using FlaxEditor.GUI.Tree; using FlaxEditor.Scripting; +using FlaxEditor.Windows; using FlaxEngine; using FlaxEngine.GUI; using FlaxEngine.Json; @@ -111,6 +113,22 @@ namespace FlaxEditor.CustomEditors.Dedicated var actor = (Actor)Values[0]; var scriptType = TypeUtils.GetType(actor.TypeName); var item = scriptType.ContentItem; + if (Presenter.Owner is PropertiesWindow pw) + { + var lockButton = cm.AddButton(pw.LockObjects ? "Unlock" : "Lock"); + lockButton.ButtonClicked += button => + { + pw.LockObjects = !pw.LockObjects; + + // Reselect current selection + if (!pw.LockObjects && Editor.Instance.SceneEditing.SelectionCount > 0) + { + var cachedSelection = Editor.Instance.SceneEditing.Selection.ToArray(); + Editor.Instance.SceneEditing.Select(null); + Editor.Instance.SceneEditing.Select(cachedSelection); + } + }; + } cm.AddButton("Copy ID", OnClickCopyId); cm.AddButton("Edit actor type", OnClickEditActorType).Enabled = item != null; var showButton = cm.AddButton("Show in content window", OnClickShowActorType); diff --git a/Source/Editor/Windows/PropertiesWindow.cs b/Source/Editor/Windows/PropertiesWindow.cs index 17b269c1b..9c1cbec0d 100644 --- a/Source/Editor/Windows/PropertiesWindow.cs +++ b/Source/Editor/Windows/PropertiesWindow.cs @@ -37,6 +37,11 @@ namespace FlaxEditor.Windows /// public bool UIPivotRelative = true; + /// + /// Indication of if the properties window is locked on specific objects. + /// + public bool LockObjects = false; + /// /// Initializes a new instance of the class. /// @@ -62,6 +67,9 @@ namespace FlaxEditor.Windows private void OnSelectionChanged() { + if (LockObjects) + return; + // Update selected objects // TODO: use cached collection for less memory allocations undoRecordObjects = Editor.SceneEditing.Selection.ConvertAll(x => x.UndoRecordObject).Distinct();