Merge branch 'multi-collision-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-collision-creation

This commit is contained in:
Wojtek Figat
2024-03-28 15:37:51 +01:00

View File

@@ -11,6 +11,7 @@ using System.Collections.Generic;
using FlaxEditor.Content;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -84,76 +85,109 @@ namespace FlaxEditor.SceneGraph.Actors
{
base.OnContextMenu(contextMenu, window);
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
contextMenu.AddButton("Add collider", () => OnAddMeshCollider(window)).Enabled = ((StaticModel)Actor).Model != null;
}
private void OnAddMeshCollider()
private void OnAddMeshCollider(EditorWindow window)
{
var model = ((StaticModel)Actor).Model;
if (!model)
return;
// Special case for in-built Editor models that can use analytical collision
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
// Allow collider to be added to evey static model selection
SceneGraphNode[] selection = Array.Empty<SceneGraphNode>();
if (window is SceneTreeWindow)
{
var actor = new BoxCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
};
Root.Spawn(actor, Actor);
return;
selection = Editor.Instance.SceneEditing.Selection.ToArray();
}
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
else if (window is PrefabWindow prefabWindow)
{
var actor = new SphereCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
};
Root.Spawn(actor, Actor);
return;
}
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
var actor = new BoxCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
};
Root.Spawn(actor, Actor);
return;
}
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var actor = new CapsuleCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
Editor.Instance.SceneEditing.Spawn(actor, Actor);
actor.LocalPosition = new Vector3(0, 50.0f, 0);
actor.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
return;
selection = prefabWindow.Selection.ToArray();
}
// Create collision data (or reuse) and add collision actor
Action<CollisionData> created = collisionData =>
var createdNodes = new List<SceneGraphNode>();
foreach (var node in selection)
{
var actor = new MeshCollider
if (node is not StaticModelNode staticModelNode)
continue;
var model = ((StaticModel)staticModelNode.Actor).Model;
if (!model)
continue;
// Special case for in-built Editor models that can use analytical collision
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
CollisionData = collisionData,
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
{
var actor = new SphereCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var actor = new CapsuleCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
Editor.Instance.SceneEditing.Spawn(actor, staticModelNode.Actor);
actor.LocalPosition = new Vector3(0, 50.0f, 0);
actor.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
continue;
}
// Create collision data (or reuse) and add collision actor
Action<CollisionData> created = collisionData =>
{
var actor = new MeshCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
CollisionData = collisionData,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
};
Root.Spawn(actor, Actor);
};
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model, created);
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model, created, selection.Length == 1);
}
// Select all created nodes
if (window is SceneTreeWindow)
{
Editor.Instance.SceneEditing.Select(createdNodes);
}
else if (window is PrefabWindow pWindow)
{
pWindow.Select(createdNodes);
}
}
}
}