Add ActiveOnly parameter to Level::GetActors

This commit is contained in:
Mr. Capybara
2023-11-03 11:30:24 -04:00
parent 536be6c6cf
commit 1c23f0f5b4
3 changed files with 11 additions and 7 deletions

View File

@@ -1564,12 +1564,14 @@ Script* Level::FindScript(const MClass* type)
namespace
{
void GetActors(const MClass* type, Actor* actor, Array<Actor*>& result)
void GetActors(const MClass* type, Actor* actor, bool activeOnly, Array<Actor*>& result)
{
if (activeOnly && !actor->GetIsActive())
return;
if (actor->GetClass()->IsSubClassOf(type))
result.Add(actor);
for (auto child : actor->Children)
GetActors(type, child, result);
GetActors(type, child, activeOnly, result);
}
void GetScripts(const MClass* type, Actor* actor, Array<Script*>& result)
@@ -1582,13 +1584,13 @@ namespace
}
}
Array<Actor*> Level::GetActors(const MClass* type)
Array<Actor*> Level::GetActors(const MClass* type, bool activeOnly)
{
Array<Actor*> result;
CHECK_RETURN(type, result);
ScopeLock lock(ScenesLock);
for (int32 i = 0; i < Scenes.Count(); i++)
::GetActors(type, Scenes[i], result);
::GetActors(type, Scenes[i], activeOnly, result);
return result;
}