Optimize and cleanup some actor code

This commit is contained in:
Wojtek Figat
2025-02-25 15:31:46 +01:00
parent bf21b0a267
commit 1c3d1b623d
2 changed files with 13 additions and 35 deletions

View File

@@ -244,9 +244,7 @@ SceneObject* SceneObjectsFactory::Spawn(Context& context, const ISerializable::D
void SceneObjectsFactory::Deserialize(Context& context, SceneObject* obj, ISerializable::DeserializeStream& stream)
{
#if ENABLE_ASSERTION
CHECK(obj);
#endif
CHECK_DEBUG(obj);
ISerializeModifier* modifier = context.GetModifier();
LogContextScope logContext(obj->GetID());