Optimize and cleanup some actor code
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@@ -244,9 +244,7 @@ SceneObject* SceneObjectsFactory::Spawn(Context& context, const ISerializable::D
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void SceneObjectsFactory::Deserialize(Context& context, SceneObject* obj, ISerializable::DeserializeStream& stream)
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{
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#if ENABLE_ASSERTION
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CHECK(obj);
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#endif
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CHECK_DEBUG(obj);
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ISerializeModifier* modifier = context.GetModifier();
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LogContextScope logContext(obj->GetID());
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