Add GPUContext::SetStencilRef to stencil reference value
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@@ -274,7 +274,7 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
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_descDynamic.pDynamicStates = _dynamicStates;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
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//_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
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static_assert(ARRAY_COUNT(_dynamicStates) <= 3, "Invalid dynamic states array.");
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_desc.pDynamicState = &_descDynamic;
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