Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum

This commit is contained in:
Wojciech Figat
2022-12-15 17:33:44 +01:00
parent 3fcbcacd43
commit 1cf6c5233e
13 changed files with 106 additions and 89 deletions

View File

@@ -34,7 +34,7 @@ public:
struct BindingData
{
ConstantsData Constants;
GPUTextureView* ProbesState;
GPUTextureView* ProbesData;
GPUTextureView* ProbesDistance;
GPUTextureView* ProbesIrradiance;
};