Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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@@ -34,7 +34,7 @@ public:
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struct BindingData
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{
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ConstantsData Constants;
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GPUTextureView* ProbesState;
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GPUTextureView* ProbesData;
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GPUTextureView* ProbesDistance;
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GPUTextureView* ProbesIrradiance;
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};
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