diff --git a/Source/Engine/Audio/AudioBackendTools.h b/Source/Engine/Audio/AudioBackendTools.h index 3229490ed..019fc127d 100644 --- a/Source/Engine/Audio/AudioBackendTools.h +++ b/Source/Engine/Audio/AudioBackendTools.h @@ -78,7 +78,6 @@ public: // Calculate panning // Ramy Sadek and Chris Kyriakakis, 2004, "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" // [https://www.researchgate.net/publication/235080603_A_Novel_Multichannel_Panning_Method_for_Standard_and_Arbitrary_Loudspeaker_Configurations] - //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable static const Float3 ChannelDirections[(int32)Channels::MAX] = { Float3(-1.0, 0.0, -1.0).GetNormalized(),