Add support for renaming GPU resources (development builds only)
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@@ -211,12 +211,12 @@ uint32 GetHash(const GPUTextureDescription& key)
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GPUTexture* GPUTexture::Spawn(const SpawnParams& params)
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{
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return GPUDevice::Instance->CreateTexture(String::Empty);
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return GPUDevice::Instance->CreateTexture();
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}
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GPUTexture* GPUTexture::New()
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{
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return GPUDevice::Instance->CreateTexture(String::Empty);
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return GPUDevice::Instance->CreateTexture();
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}
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GPUTexture::GPUTexture()
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