Add support for renaming GPU resources (development builds only)
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@@ -213,18 +213,19 @@ namespace RenderToolsDX
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{
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HRESULT reason = S_OK;
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const RendererType rendererType = GPUDevice::Instance ? GPUDevice::Instance->GetRendererType() : RendererType::Unknown;
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void* nativePtr = GPUDevice::Instance ? GPUDevice::Instance->GetNativePtr() : nullptr;
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#if GRAPHICS_API_DIRECTX12
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if (rendererType == RendererType::DirectX12)
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if (rendererType == RendererType::DirectX12 && nativePtr)
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{
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reason = ((ID3D12Device*)GPUDevice::Instance->GetNativePtr())->GetDeviceRemovedReason();
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reason = ((ID3D12Device*)nativePtr)->GetDeviceRemovedReason();
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}
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#endif
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#if GRAPHICS_API_DIRECTX11
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if (rendererType == RendererType::DirectX11 ||
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if ((rendererType == RendererType::DirectX11 ||
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rendererType == RendererType::DirectX10_1 ||
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rendererType == RendererType::DirectX10)
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rendererType == RendererType::DirectX10) && nativePtr)
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{
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reason = ((ID3D11Device*)GPUDevice::Instance->GetNativePtr())->GetDeviceRemovedReason();
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reason = ((ID3D11Device*)nativePtr)->GetDeviceRemovedReason();
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}
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#endif
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const Char* reasonStr = nullptr;
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