From 1ddf9ab0e18f7632a4430a6e895f84dd09a76df7 Mon Sep 17 00:00:00 2001 From: Ari Vuollet Date: Tue, 9 Apr 2024 21:45:18 +0300 Subject: [PATCH] Fix high mouse sensitivity in rotation gizmos --- Source/Editor/Viewport/EditorGizmoViewport.cs | 2 +- Source/Editor/Viewport/PrefabWindowViewport.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Editor/Viewport/EditorGizmoViewport.cs b/Source/Editor/Viewport/EditorGizmoViewport.cs index 9fb3d962e..df0f7a8ff 100644 --- a/Source/Editor/Viewport/EditorGizmoViewport.cs +++ b/Source/Editor/Viewport/EditorGizmoViewport.cs @@ -76,7 +76,7 @@ namespace FlaxEditor.Viewport public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root); /// - public Float2 MouseDelta => _mouseDelta * 1000; + public Float2 MouseDelta => _mouseDelta; /// public bool UseSnapping => Root?.GetKey(KeyboardKeys.Control) ?? false; diff --git a/Source/Editor/Viewport/PrefabWindowViewport.cs b/Source/Editor/Viewport/PrefabWindowViewport.cs index 32473c5ea..d7624892d 100644 --- a/Source/Editor/Viewport/PrefabWindowViewport.cs +++ b/Source/Editor/Viewport/PrefabWindowViewport.cs @@ -291,7 +291,7 @@ namespace FlaxEditor.Viewport public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root); /// - public Float2 MouseDelta => _mouseDelta * 1000; + public Float2 MouseDelta => _mouseDelta; /// public bool UseSnapping => Root.GetKey(KeyboardKeys.Control);