diff --git a/Source/Shaders/ColorGrading.shader b/Source/Shaders/ColorGrading.shader index eea9c59e3..fb36c4aa1 100644 --- a/Source/Shaders/ColorGrading.shader +++ b/Source/Shaders/ColorGrading.shader @@ -191,7 +191,9 @@ float3 TonemapACES(float3 linearColor) return saturate(color); } -#ifdef TONE_MAPPING_MODE_AGX +#endif + +#ifdef TONE_MAPPING_MODE_NEUTRAL float3 agxAscCdl(float3 color, float3 slope, float3 offset, float3 power, float sat) { const float3 lw = float3(0.2126, 0.7152, 0.0722);