Add Volumetric Fog support for particles to modify local fog
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@@ -218,6 +218,13 @@ struct DrawCall
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uint32 SegmentCount;
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GPUBuffer* SegmentDistances;
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} Ribbon;
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struct
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{
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Vector3 Position;
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float Radius;
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int32 ParticleIndex;
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} VolumetricFog;
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} Particle;
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struct
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