Add partial docs.
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@@ -169,15 +169,87 @@ class FLAXENGINE_API NetworkBase
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/// <param name="newEndPoint">The end point of the new socket.</param>
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/// <returns>Return true on error. Otherwise false.</returns>
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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/// <summary>
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/// Check for socket readability.
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/// </summary>
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/// <param name="socket">The socket.</param>
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/// <returns>Return true when data is available. Otherwise false.</returns>
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static bool IsReadable(NetworkSocket& socket);
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/// <summary>
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/// Check for socket writeability.
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/// </summary>
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/// <param name="socket">The socket.</param>
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/// <returns>Return true when data can be written. Otherwise false.</returns>
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static bool IsWriteable(NetworkSocket& socket);
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/// <summary>
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/// Update sockets states.
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/// </summary>
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/// <param name="group">The sockets group.</param>
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/// <returns>Return -1 on error, The number of elements where states are nonzero, otherwise 0.</returns>
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static int32 Poll(NetworkSocketGroup& group);
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/// <summary>
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/// Retrieve socket state.
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/// </summary>
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/// <param name="group">The group.</param>
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/// <param name="index">The socket index in group.</param>
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/// <param name="state">The returned state.</param>
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/// <returns>Return true on error. Otherwise false.</returns>
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static bool GetSocketState(NetworkSocketGroup& group, uint32 index, NetworkSocketState& state);
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/// <summary>
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/// Add a socket to a group.
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/// </summary>
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/// <param name="group">The group.</param>
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/// <param name="socket">The socket.</param>
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/// <returns>Return the socket index in group or -1 on error.</returns>
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static int32 AddSocketToGroup(NetworkSocketGroup& group, NetworkSocket& socket);
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/// <summary>
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/// Clear the socket group.
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/// </summary>
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/// <param name="group">The group.</param>
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static void ClearGroup(NetworkSocketGroup& group);
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/// <summary>
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/// Write data to the socket.
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/// </summary>
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/// <param name="socket">The socket.</param>
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/// <param name="data">The data to write.</param>
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/// <param name="length">The length of data.</param>
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/// <param name="endPoint">If protocol is UDP , the destination end point. Otherwise nullptr.</param>
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/// <returns>Return -1 on error, otherwise bytes written.</returns>
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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/// <summary>
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/// Read data on the socket.
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/// </summary>
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/// <param name="socket">The socket.</param>
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/// <param name="buffer">The buffer.</param>
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/// <param name="bufferSize">Size of the buffer.</param>
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/// <param name="endPoint">If UDP, the end point from where data is coming. Otherwise nullptr.</param>
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/// <returns>Return -1 on error, otherwise bytes read.</returns>
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static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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/// <summary>
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/// Create an end point.
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/// </summary>
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/// <param name="address">The address (hostname, IPv4 or IPv6).</param>
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/// <param name="port">The port.</param>
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/// <param name="ipv">The ip version.</param>
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/// <param name="endPoint">The created end point.</param>
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/// <param name="bindable">True if the end point will be connected or binded.</param>
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/// <returns>Return true on error. Otherwise false.</returns>
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static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = false);
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/// <summary>
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/// Remap an ipv4 end point to an ipv6 one.
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/// </summary>
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/// <param name="endPoint">The ipv4 end point.</param>
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/// <returns>The ipv6 end point.</returns>
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static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint& endPoint);
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};
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