Optimize GPU Resource name to prevent memory allocs when changing name frequently
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@@ -175,7 +175,7 @@ bool GPUBufferDX12::OnInit()
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if (_desc.Flags & GPUBufferFlags::Counter || _desc.Flags & GPUBufferFlags::Append)
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{
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#if GPU_ENABLE_RESOURCE_NAMING
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String name = GetName() + TEXT(".Counter");
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String name = String(GetName()) + TEXT(".Counter");
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_counter = ::New<GPUBufferDX12>(_device, name);
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#else
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_counter = ::New<GPUBufferDX12>(_device, String::Empty);
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