Initial Setup
Expose all settings as individual items and overhaul all icons. Sorted all SpriteHandle fields alphabetically.
This commit is contained in:
@@ -16,102 +16,120 @@ namespace FlaxEditor
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[HideInEditor]
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public sealed class EditorIcons
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{
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public SpriteHandle FolderClosed12;
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public SpriteHandle FolderOpened12;
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public SpriteHandle DragBar12;
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// 12px
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public SpriteHandle ArrowDown12;
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public SpriteHandle ArrowRight12;
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public SpriteHandle Search12;
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public SpriteHandle Settings12;
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public SpriteHandle Cross12;
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public SpriteHandle CheckBoxIntermediate12;
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public SpriteHandle CheckBoxTick12;
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public SpriteHandle Cross12;
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public SpriteHandle DragBar12;
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public SpriteHandle FolderClosed12;
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public SpriteHandle FolderOpened12;
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public SpriteHandle Search12;
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public SpriteHandle Settings12;
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public SpriteHandle StatusBarSizeGrip12;
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// 16px
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public SpriteHandle ArrowRightBorder16;
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public SpriteHandle World16;
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public SpriteHandle ScaleStep16;
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public SpriteHandle RotateStep16;
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public SpriteHandle Grid16;
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public SpriteHandle Translate16;
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public SpriteHandle Rotate16;
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public SpriteHandle Scale16;
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public SpriteHandle Link16;
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public SpriteHandle Docs16;
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public SpriteHandle Grid16;
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public SpriteHandle Link16;
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public SpriteHandle Rotate16;
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public SpriteHandle RotateStep16;
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public SpriteHandle Scale16;
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public SpriteHandle ScaleStep16;
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public SpriteHandle Translate16;
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public SpriteHandle World16;
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public SpriteHandle Save32;
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public SpriteHandle Undo32;
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public SpriteHandle Redo32;
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public SpriteHandle Translate32;
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public SpriteHandle Rotate32;
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public SpriteHandle Scale32;
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public SpriteHandle Play32;
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public SpriteHandle Pause32;
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public SpriteHandle Step32;
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public SpriteHandle Stop32;
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public SpriteHandle PageScale32;
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public SpriteHandle Bone32;
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public SpriteHandle Docs32;
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public SpriteHandle Import32;
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// 32px
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public SpriteHandle AddDoc32;
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public SpriteHandle RemoveDoc32;
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public SpriteHandle BracketsSlash32;
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public SpriteHandle Find32;
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public SpriteHandle Reload32;
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public SpriteHandle ArrowDown32;
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public SpriteHandle ArrowLeft32;
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public SpriteHandle ArrowRight32;
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public SpriteHandle ArrowDown32;
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public SpriteHandle ArrowUp32;
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public SpriteHandle Bone32;
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public SpriteHandle BracketsSlash32;
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public SpriteHandle Build32;
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public SpriteHandle Camera32;
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public SpriteHandle Docs32;
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public SpriteHandle Error32;
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public SpriteHandle Warning32;
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public SpriteHandle Info32;
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public SpriteHandle UV32;
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public SpriteHandle Find32;
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public SpriteHandle Image32;
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public SpriteHandle Import32;
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public SpriteHandle Info32;
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public SpriteHandle Link32;
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public SpriteHandle Next32;
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public SpriteHandle Camera32;
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public SpriteHandle Build32;
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public SpriteHandle PageScale32;
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public SpriteHandle Pause32;
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public SpriteHandle Play32;
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public SpriteHandle Redo32;
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public SpriteHandle Reload32;
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public SpriteHandle RemoveDoc32;
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public SpriteHandle Rotate32;
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public SpriteHandle Save32;
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public SpriteHandle Scale32;
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public SpriteHandle Step32;
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public SpriteHandle Stop32;
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public SpriteHandle Translate32;
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public SpriteHandle Undo32;
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public SpriteHandle UV32;
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public SpriteHandle Warning32;
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// 48px
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public SpriteHandle Add48;
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public SpriteHandle Paint48;
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public SpriteHandle Foliage48;
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public SpriteHandle Mountain48;
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public SpriteHandle Paint48;
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public SpriteHandle Plugin64;
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public SpriteHandle Document64;
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public SpriteHandle CSharpScript64;
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public SpriteHandle CppScript64;
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public SpriteHandle Folder64;
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public SpriteHandle Scene64;
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// 64px
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public SpriteHandle CodeScript64;
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public SpriteHandle CppScript64;
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public SpriteHandle CSharpScript64;
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public SpriteHandle Document64;
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public SpriteHandle Folder64;
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public SpriteHandle Plugin64;
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public SpriteHandle Scene64;
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// 128px
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public SpriteHandle Logo128;
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public SpriteHandle VisjectBoxOpen;
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public SpriteHandle VisjectBoxClose;
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// Visject
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public SpriteHandle VisjectArrowOpen;
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public SpriteHandle VisjectArrowClose;
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public SpriteHandle VisjectBoxOpen;
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public SpriteHandle VisjectBoxClose;
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// Platforms
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public SpriteHandle Android;
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public SpriteHandle AssetShadow;
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public SpriteHandle ColorWheel;
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public SpriteHandle Windows;
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public SpriteHandle XboxOne;
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public SpriteHandle WindowsStore;
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public SpriteHandle Linux;
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public SpriteHandle PS4;
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public SpriteHandle WindowsStore;
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public SpriteHandle Windows;
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public SpriteHandle XboxOne;
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public SpriteHandle XboxSeriesX;
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public SpriteHandle Android;
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internal void GetIcons()
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// Settings
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public SpriteHandle AndroidSettings;
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public SpriteHandle AudioSettings;
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public SpriteHandle BuildSettings;
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public SpriteHandle GameSettings;
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public SpriteHandle PhysicsSettings;
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public SpriteHandle GraphicsSettings;
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public SpriteHandle InputSettings;
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public SpriteHandle LayersAndTagsSettings;
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public SpriteHandle LinuxSettings;
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public SpriteHandle NavigationSettings;
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public SpriteHandle TimeSettings;
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public SpriteHandle UWPSettings;
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public SpriteHandle WindowsSettings;
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internal void LoadIcons()
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{
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// Load asset
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// Load & validate
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var iconsAtlas = FlaxEngine.Content.LoadAsyncInternal<SpriteAtlas>(EditorAssets.IconsAtlas);
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if (iconsAtlas == null)
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{
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Editor.LogError("Cannot load editor icons atlas.");
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return;
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}
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if (iconsAtlas.WaitForLoaded())
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if (iconsAtlas == null || iconsAtlas.WaitForLoaded())
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{
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Editor.LogError("Failed to load editor icons atlas.");
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return;
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@@ -122,11 +140,11 @@ namespace FlaxEditor
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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var sprite = iconsAtlas.FindSprite(field.Name);
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if (!sprite.IsValid)
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{
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Editor.LogWarning(string.Format("Failed to load sprite icon \'{0}\'.", field.Name));
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}
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Editor.LogWarning($"Failed to load sprite icon \'{field.Name}\'.");
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field.SetValue(this, sprite);
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}
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}
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