Add support for custom settings asset creation

This commit is contained in:
Wojciech Figat
2022-01-29 17:56:02 +01:00
parent 1907504ff6
commit 1e83518c71
2 changed files with 94 additions and 174 deletions

View File

@@ -1,8 +1,9 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Reflection;
using FlaxEditor.Content.Settings;
using FlaxEditor.Scripting;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
@@ -14,69 +15,19 @@ namespace FlaxEditor.Content.Create
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
internal class SettingsCreateEntry : CreateFileEntry
{
/// <summary>
/// Types of the settings assets that can be created.
/// </summary>
internal enum SettingsTypes
{
GameSettings,
AudioSettings,
TimeSettings,
LayersAndTagsSettings,
PhysicsSettings,
GraphicsSettings,
NavigationSettings,
LocalizationSettings,
BuildSettings,
InputSettings,
StreamingSettings,
WindowsPlatformSettings,
[EditorDisplay(null, "UWP Platform Settings")]
UWPPlatformSettings,
LinuxPlatformSettings,
[EditorDisplay(null, "PS4 Platform Settings")]
PS4PlatformSettings,
XboxOnePlatformSettings,
XboxScarlettPlatformSettings,
AndroidPlatformSettings,
SwitchPlatformSettings,
[EditorDisplay(null, "PS5 Platform Settings")]
PS5PlatformSettings,
MacPlatformSettings,
}
private static readonly Type[] _types =
{
typeof(GameSettings),
typeof(AudioSettings),
typeof(TimeSettings),
typeof(LayersAndTagsSettings),
typeof(PhysicsSettings),
typeof(GraphicsSettings),
typeof(NavigationSettings),
typeof(LocalizationSettings),
typeof(BuildSettings),
typeof(InputSettings),
typeof(StreamingSettings),
typeof(WindowsPlatformSettings),
typeof(UWPPlatformSettings),
typeof(LinuxPlatformSettings),
TypeUtils.GetManagedType(GameSettings.PS4PlatformSettingsTypename),
TypeUtils.GetManagedType(GameSettings.XboxOnePlatformSettingsTypename),
TypeUtils.GetManagedType(GameSettings.XboxScarlettPlatformSettingsTypename),
typeof(AndroidPlatformSettings),
TypeUtils.GetManagedType(GameSettings.SwitchPlatformSettingsTypename),
TypeUtils.GetManagedType(GameSettings.PS5PlatformSettingsTypename),
typeof(MacPlatformSettings),
};
internal class Options
{
/// <summary>
/// The type.
/// </summary>
[Tooltip("Type of the settings asset to create")]
public SettingsTypes Type = SettingsTypes.GameSettings;
[Tooltip("The settings type.")]
[TypeReference(checkMethod: nameof(IsValid))]
public Type Type;
[HideInEditor, NoSerialize]
public static readonly List<Type> Types = new List<Type>();
private static bool IsValid(Type type)
{
return Types.Contains(type);
}
}
private readonly Options _options = new Options();
@@ -91,18 +42,22 @@ namespace FlaxEditor.Content.Create
public SettingsCreateEntry(string resultUrl)
: base("Settings", resultUrl)
{
// Find types for settings
Options.Types.Clear();
foreach (var proxy in Editor.Instance.ContentDatabase.Proxy)
{
if (proxy is SettingsProxy settingsProxy && settingsProxy.Type != null)
Options.Types.Add(settingsProxy.Type);
}
}
/// <inheritdoc />
public override bool Create()
{
// Create settings asset object and serialize it to pure json asset
var type = _types[(int)_options.Type];
var type = _options.Type;
if (type == null)
{
MessageBox.Show("Cannot create " + _options.Type + " settings. Platform not supported.");
return true;
}
var data = Activator.CreateInstance(type);
if (Editor.SaveJsonAsset(ResultUrl, data))
return true;
@@ -114,7 +69,7 @@ namespace FlaxEditor.Content.Create
var gameSettingsWindow = Editor.Instance.Windows.FindEditor(gameSettingsItem) as JsonAssetWindow;
if (gameSettingsWindow?.Instance is GameSettings)
{
if (TrySet(gameSettingsWindow.Instance as GameSettings, ResultUrl, _options.Type))
if (TrySet(gameSettingsWindow.Instance as GameSettings, ResultUrl, type))
gameSettingsWindow.MarkAsEdited();
}
else
@@ -124,10 +79,8 @@ namespace FlaxEditor.Content.Create
{
if (gameSettingsAsset.CreateInstance() is GameSettings settings)
{
if (TrySet(settings, ResultUrl, _options.Type))
{
if (TrySet(settings, ResultUrl, type))
Editor.SaveJsonAsset(GameSettings.GameSettingsAssetPath, settings);
}
}
}
}
@@ -136,115 +89,42 @@ namespace FlaxEditor.Content.Create
return false;
}
private static bool TrySet(GameSettings instance, string resultUrl, SettingsTypes type)
private static bool TrySet(GameSettings instance, string resultUrl, Type type)
{
var asset = FlaxEngine.Content.LoadAsync<JsonAsset>(resultUrl);
if (instance != null && asset != null)
{
switch (type)
// Try set Game Settings field
var fields = typeof(GameSettings).GetFields();
foreach (var field in fields)
{
case SettingsTypes.AudioSettings:
if (instance.Audio != null)
return false;
instance.Audio = asset;
break;
case SettingsTypes.TimeSettings:
if (instance.Time != null)
return false;
instance.Time = asset;
break;
case SettingsTypes.LayersAndTagsSettings:
if (instance.LayersAndTags != null)
return false;
instance.LayersAndTags = asset;
break;
case SettingsTypes.PhysicsSettings:
if (instance.Physics != null)
return false;
instance.Physics = asset;
break;
case SettingsTypes.GraphicsSettings:
if (instance.Graphics != null)
return false;
instance.Graphics = asset;
break;
case SettingsTypes.NavigationSettings:
if (instance.Navigation != null)
return false;
instance.Navigation = asset;
break;
case SettingsTypes.LocalizationSettings:
if (instance.Localization != null)
return false;
instance.Localization = asset;
break;
case SettingsTypes.BuildSettings:
if (instance.GameCooking != null)
return false;
instance.GameCooking = asset;
break;
case SettingsTypes.InputSettings:
if (instance.Input != null)
return false;
instance.Input = asset;
break;
case SettingsTypes.StreamingSettings:
if (instance.Streaming != null)
return false;
instance.Streaming = asset;
break;
case SettingsTypes.WindowsPlatformSettings:
if (instance.WindowsPlatform != null)
return false;
instance.WindowsPlatform = asset;
break;
case SettingsTypes.UWPPlatformSettings:
if (instance.UWPPlatform != null)
return false;
instance.UWPPlatform = asset;
break;
case SettingsTypes.LinuxPlatformSettings:
if (instance.LinuxPlatform != null)
return false;
instance.LinuxPlatform = asset;
break;
case SettingsTypes.PS4PlatformSettings:
if (instance.PS4Platform != null)
return false;
instance.PS4Platform = asset;
break;
case SettingsTypes.XboxOnePlatformSettings:
if (instance.XboxOnePlatform != null)
return false;
instance.XboxOnePlatform = asset;
break;
case SettingsTypes.XboxScarlettPlatformSettings:
if (instance.XboxScarlettPlatform != null)
return false;
instance.XboxScarlettPlatform = asset;
break;
case SettingsTypes.AndroidPlatformSettings:
if (instance.AndroidPlatform != null)
return false;
instance.AndroidPlatform = asset;
break;
case SettingsTypes.SwitchPlatformSettings:
if (instance.SwitchPlatform != null)
return false;
instance.SwitchPlatform = asset;
break;
case SettingsTypes.PS5PlatformSettings:
if (instance.PS5Platform != null)
return false;
instance.PS5Platform = asset;
break;
case SettingsTypes.MacPlatformSettings:
if (instance.MacPlatform != null)
return false;
instance.MacPlatform = asset;
break;
if (field.FieldType == typeof(JsonAsset))
{
var attribute = field.GetCustomAttribute<AssetReferenceAttribute>();
if (attribute != null && attribute.TypeName == type.FullName)
{
var value = field.GetValue(instance);
if (value != null)
return false;
field.SetValue(instance, asset);
return true;
}
}
}
// Try with custom settings
foreach (var proxy in Editor.Instance.ContentDatabase.Proxy)
{
if (proxy is CustomSettingsProxy settingsProxy && settingsProxy.Type == type)
{
if (instance.CustomSettings != null && instance.CustomSettings.ContainsKey(settingsProxy.CustomName))
return false;
if (instance.CustomSettings == null)
instance.CustomSettings = new Dictionary<string, JsonAsset>();
instance.CustomSettings.Add(settingsProxy.CustomName, asset);
return true;
}
}
return true;
}
return false;
}