diff --git a/Source/Engine/Terrain/TerrainChunk.cpp b/Source/Engine/Terrain/TerrainChunk.cpp index e2874ef98..562e4b6b3 100644 --- a/Source/Engine/Terrain/TerrainChunk.cpp +++ b/Source/Engine/Terrain/TerrainChunk.cpp @@ -121,7 +121,8 @@ void TerrainChunk::Draw(const RenderContext& renderContext) const //drawCall.TerrainData.HeightmapUVScaleBias.W += halfTexelOffset; // Submit draw call - renderContext.List->AddDrawCall(_patch->_terrain->DrawModes, flags, drawCall, true); + auto drawModes = (DrawPass)(_patch->_terrain->DrawModes & renderContext.View.Pass); + renderContext.List->AddDrawCall(drawModes, flags, drawCall, true); } void TerrainChunk::Draw(const RenderContext& renderContext, MaterialBase* material, int32 lodIndex) const @@ -175,7 +176,8 @@ void TerrainChunk::Draw(const RenderContext& renderContext, MaterialBase* materi //drawCall.TerrainData.HeightmapUVScaleBias.W += halfTexelOffset; // Submit draw call - renderContext.List->AddDrawCall(_patch->_terrain->DrawModes, flags, drawCall, true); + auto drawModes = (DrawPass)(_patch->_terrain->DrawModes & renderContext.View.Pass); + renderContext.List->AddDrawCall(drawModes, flags, drawCall, true); } bool TerrainChunk::Intersects(const Ray& ray, float& distance)