Add more Vulkan memory layout safety stages
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@@ -94,7 +94,7 @@ public:
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switch (layout)
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{
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case VK_IMAGE_LAYOUT_UNDEFINED:
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accessFlags = 0;
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accessFlags = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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stageFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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@@ -102,7 +102,7 @@ public:
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stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
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accessFlags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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accessFlags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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stageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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break;
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
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@@ -116,12 +116,12 @@ public:
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stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
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accessFlags = 0;
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accessFlags = VK_ACCESS_NONE;
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stageFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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break;
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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accessFlags = VK_ACCESS_SHADER_READ_BIT;
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stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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break;
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL:
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