Fix IES profile light computation formula

This commit is contained in:
2023-10-07 14:23:06 +03:00
parent a9dd9adc22
commit 1f4343d664

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@@ -7,7 +7,7 @@
float ComputeLightProfileMultiplier(Texture2D tex, float3 worldPosition, float3 lightPosition, float3 lightDirection)
{
float3 l = normalize(worldPosition - lightPosition);
float d = dot(lightPosition, lightDirection);
float d = dot(l, lightDirection);
float angle = asin(d) / PI + 0.5f;
return tex.SampleLevel(SamplerLinearClamp, float2(angle, 0), 0).r;
}