Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
#3699
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@@ -1587,7 +1587,7 @@ namespace FlaxEditor
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if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
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result = dockedTo.SelectedTab.Size;
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else
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result = gameWin.Viewport.Size;
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result = gameWin.Viewport.ContentSize;
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result *= root.DpiScale;
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result = Float2.Round(result);
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