Add drawCount to GPU indirect draw cmds.

This commit is contained in:
Jean-Baptiste Perrier
2021-04-19 21:41:34 +02:00
parent ac1eb8d58d
commit 203d1d79dc
8 changed files with 20 additions and 18 deletions

View File

@@ -465,7 +465,7 @@ void GPUContextDX11::DrawIndexedInstanced(uint32 indicesCount, uint32 instanceCo
RENDER_STAT_DRAW_CALL(0, indicesCount / 3 * instanceCount);
}
void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
{
ASSERT(bufferForArgs && bufferForArgs->GetFlags() & GPUBufferFlags::Argument);
@@ -476,7 +476,7 @@ void GPUContextDX11::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offs
RENDER_STAT_DRAW_CALL(0, 0);
}
void GPUContextDX11::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
void GPUContextDX11::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
{
ASSERT(bufferForArgs && bufferForArgs->GetFlags() & GPUBufferFlags::Argument);