Add drawCount to GPU indirect draw cmds.
This commit is contained in:
@@ -1090,13 +1090,13 @@ void GPUContextVulkan::DrawIndexedInstanced(uint32 indicesCount, uint32 instance
|
||||
RENDER_STAT_DRAW_CALL(0, indicesCount / 3 * instanceCount);
|
||||
}
|
||||
|
||||
void GPUContextVulkan::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
|
||||
void GPUContextVulkan::DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
|
||||
{
|
||||
// TODO: implement it
|
||||
MISSING_CODE("GPUContextVulkan::DrawInstancedIndirect");
|
||||
}
|
||||
|
||||
void GPUContextVulkan::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs)
|
||||
void GPUContextVulkan::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs, uint32 drawCount)
|
||||
{
|
||||
// TODO: implement it
|
||||
MISSING_CODE("GPUContextVulkan::DrawIndexedInstancedIndirect");
|
||||
|
||||
Reference in New Issue
Block a user