Merge remote-tracking branch 'origin/master' into 1.9
This commit is contained in:
@@ -396,6 +396,7 @@ void AudioClip::unload(bool isReloading)
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}
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StopStreaming();
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CancelStreamingTasks();
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StreamingQueue.Clear();
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if (hasAnyBuffer && AudioBackend::Instance)
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{
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@@ -788,7 +788,7 @@ void DebugDraw::Draw(RenderContext& renderContext, GPUTextureView* target, GPUTe
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Matrix vp;
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Matrix::Multiply(view.View, view.Projection, vp);
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Matrix::Transpose(vp, data.ViewProjection);
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data.ClipPosZBias = -0.2f; // Reduce Z-fighting artifacts (eg. editor grid)
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data.ClipPosZBias = view.IsPerspectiveProjection() ? -0.2f : 0.0f; // Reduce Z-fighting artifacts (eg. editor grid)
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data.EnableDepthTest = enableDepthTest;
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context->UpdateCB(cb, &data);
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context->BindCB(0, cb);
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@@ -953,11 +953,11 @@ void DebugDraw::DrawActorsTree(Actor* actor)
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}
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#if USE_EDITOR
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void DebugDraw::DrawColliderDebugPhysics(Collider* collider, RenderView& view)
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{
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if (!collider)
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return;
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collider->DrawPhysicsDebug(view);
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}
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@@ -965,10 +965,11 @@ void DebugDraw::DrawLightDebug(Light* light, RenderView& view)
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{
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if (!light)
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return;
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light->DrawLightsDebug(view);
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}
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#endif
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void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
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{
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CHECK_DEBUG(direction.IsNormalized());
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@@ -75,6 +75,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// </summary>
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/// <param name="actor">The actor to start drawing at.</param>
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API_FUNCTION() static void DrawActorsTree(Actor* actor);
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#if USE_EDITOR
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/// <summary>
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/// Draws the physics debug shapes for the given collider. Editor Only
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@@ -90,6 +91,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// <param name="view">The render view to draw in.</param>
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API_FUNCTION() static void DrawLightDebug(Light* light, RenderView& view);
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#endif
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/// <summary>
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/// Draws the lines axis from direction.
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/// </summary>
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@@ -60,6 +60,7 @@ namespace FlaxEngine
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~InputAxis()
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{
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Input.AxisValueChanged -= Handler;
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ValueChanged = null;
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}
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/// <summary>
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@@ -68,6 +69,7 @@ namespace FlaxEngine
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public void Dispose()
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{
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Input.AxisValueChanged -= Handler;
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ValueChanged = null;
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GC.SuppressFinalize(this);
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}
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@@ -70,6 +70,10 @@ namespace FlaxEngine
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~InputEvent()
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{
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Input.ActionTriggered -= Handler;
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Triggered = null;
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Pressed = null;
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Pressing = null;
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Released = null;
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}
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private void Handler(string name, InputActionState state)
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@@ -100,6 +104,10 @@ namespace FlaxEngine
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public void Dispose()
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{
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Input.ActionTriggered -= Handler;
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Triggered = null;
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Pressed = null;
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Pressing = null;
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Released = null;
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GC.SuppressFinalize(this);
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}
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@@ -157,6 +157,8 @@ void InputSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* m
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config.Gamepad = JsonTools::GetEnum(v, "Gamepad", InputGamepadIndex::All);
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config.PositiveButton = JsonTools::GetEnum(v, "PositiveButton", KeyboardKeys::None);
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config.NegativeButton = JsonTools::GetEnum(v, "NegativeButton", KeyboardKeys::None);
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config.GamepadPositiveButton = JsonTools::GetEnum(v, "GamepadPositiveButton", GamepadButton::None);
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config.GamepadNegativeButton = JsonTools::GetEnum(v, "GamepadNegativeButton", GamepadButton::None);
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config.DeadZone = JsonTools::GetFloat(v, "DeadZone", 0.1f);
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config.Sensitivity = JsonTools::GetFloat(v, "Sensitivity", 0.4f);
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config.Gravity = JsonTools::GetFloat(v, "Gravity", 1.0f);
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@@ -873,8 +875,8 @@ void InputService::Update()
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const AxisData& data = Axes[name];
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// Get key raw value
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const bool isPositiveKey = Input::GetKey(config.PositiveButton);
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const bool isNegativeKey = Input::GetKey(config.NegativeButton);
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const bool isPositiveKey = Input::GetKey(config.PositiveButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadPositiveButton);
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const bool isNegativeKey = Input::GetKey(config.NegativeButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadNegativeButton);
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float keyRawValue = 0;
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if (isPositiveKey && !isNegativeKey)
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{
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@@ -87,6 +87,18 @@ API_STRUCT() struct AxisConfig
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API_FIELD(Attributes="EditorOrder(40)")
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KeyboardKeys NegativeButton;
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/// <summary>
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/// The button to be pressed for movement in positive direction. Use <see cref="GamepadButton.None"/> to ignore it.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(45)")
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GamepadButton GamepadPositiveButton;
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/// <summary>
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/// The button to be pressed for movement in negative direction. Use <see cref="GamepadButton.None"/> to ignore it.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(46)")
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GamepadButton GamepadNegativeButton;
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/// <summary>
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/// Any positive or negative values that are less than this number will register as zero. Useful for gamepads to specify the deadzone.
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/// </summary>
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@@ -39,6 +39,7 @@ Camera::Camera(const SpawnParams& params)
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, _customAspectRatio(0.0f)
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, _near(10.0f)
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, _far(40000.0f)
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, _orthoSize(0.0f)
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, _orthoScale(1.0f)
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{
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#if USE_EDITOR
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@@ -120,6 +121,21 @@ void Camera::SetFarPlane(float value)
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}
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}
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float Camera::GetOrthographicSize() const
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{
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return _orthoSize;
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}
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void Camera::SetOrthographicSize(float value)
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{
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value = Math::Clamp(value, 0.0f, 1000000.0f);
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if (Math::NotNearEqual(_orthoSize, value))
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{
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_orthoSize = value;
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UpdateCache();
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}
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}
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float Camera::GetOrthographicScale() const
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{
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return _orthoScale;
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@@ -191,39 +207,37 @@ Ray Camera::ConvertMouseToRay(const Float2& mousePosition) const
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Ray Camera::ConvertMouseToRay(const Float2& mousePosition, const Viewport& viewport) const
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{
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#if 1
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// Gather camera properties
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Vector3 position = GetPosition();
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if (viewport.Width < ZeroTolerance || viewport.Height < ZeroTolerance)
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return Ray(position, GetDirection());
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// Use different logic in orthographic projection
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if (!_usePerspective)
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{
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Float2 screenPosition(mousePosition.X / viewport.Width - 0.5f, -mousePosition.Y / viewport.Height + 0.5f);
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Quaternion orientation = GetOrientation();
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Float3 direction = orientation * Float3::Forward;
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const float orthoSize = (_orthoSize > 0.0f ? _orthoSize : viewport.Height) * _orthoScale;
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const float aspect = _customAspectRatio <= 0.0f ? viewport.GetAspectRatio() : _customAspectRatio;
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Vector3 rayOrigin(screenPosition.X * orthoSize * aspect, screenPosition.Y * orthoSize, 0);
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rayOrigin = position + Vector3::Transform(rayOrigin, orientation);
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rayOrigin += direction * _near;
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return Ray(rayOrigin, direction);
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}
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// Create view frustum
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Matrix v, p, ivp;
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GetMatrices(v, p, viewport);
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Matrix::Multiply(v, p, ivp);
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ivp.Invert();
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// Create near and far points
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Vector3 nearPoint(mousePosition, 0.0f);
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Vector3 farPoint(mousePosition, 1.0f);
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Vector3 nearPoint(mousePosition, _near);
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Vector3 farPoint(mousePosition, _far);
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viewport.Unproject(nearPoint, ivp, nearPoint);
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viewport.Unproject(farPoint, ivp, farPoint);
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// Create direction vector
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Vector3 direction = farPoint - nearPoint;
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direction.Normalize();
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return Ray(nearPoint, direction);
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#else
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// Create near and far points
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Vector3 nearPoint, farPoint;
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Matrix ivp;
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_frustum.GetInvMatrix(&ivp);
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viewport.Unproject(Vector3(mousePosition, 0.0f), ivp, nearPoint);
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viewport.Unproject(Vector3(mousePosition, 1.0f), ivp, farPoint);
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// Create direction vector
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Vector3 direction = farPoint - nearPoint;
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direction.Normalize();
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// Return result
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return Ray(nearPoint, direction);
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#endif
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return Ray(nearPoint, Vector3::Normalize(farPoint - nearPoint));
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}
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Viewport Camera::GetViewport() const
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@@ -264,14 +278,15 @@ void Camera::GetMatrices(Matrix& view, Matrix& projection, const Viewport& viewp
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void Camera::GetMatrices(Matrix& view, Matrix& projection, const Viewport& viewport, const Vector3& origin) const
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{
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// Create projection matrix
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const float aspect = _customAspectRatio <= 0.0f ? viewport.GetAspectRatio() : _customAspectRatio;
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if (_usePerspective)
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{
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const float aspect = _customAspectRatio <= 0.0f ? viewport.GetAspectRatio() : _customAspectRatio;
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Matrix::PerspectiveFov(_fov * DegreesToRadians, aspect, _near, _far, projection);
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}
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else
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{
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Matrix::Ortho(viewport.Width * _orthoScale, viewport.Height * _orthoScale, _near, _far, projection);
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const float orthoSize = (_orthoSize > 0.0f ? _orthoSize : viewport.Height) * _orthoScale;
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Matrix::Ortho(orthoSize * aspect, orthoSize, _near, _far, projection);
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}
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// Create view matrix
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@@ -44,6 +44,7 @@ private:
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float _customAspectRatio;
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float _near;
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float _far;
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float _orthoSize;
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float _orthoScale;
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#if USE_EDITOR
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@@ -88,7 +89,7 @@ public:
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/// <summary>
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/// Gets the custom aspect ratio. 0 if not use custom value.
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/// </summary>
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API_PROPERTY(Attributes="EditorOrder(50), DefaultValue(0.0f), Limit(0, 10, 0.01f), EditorDisplay(\"Camera\"), VisibleIf(nameof(UsePerspective))")
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API_PROPERTY(Attributes="EditorOrder(50), DefaultValue(0.0f), Limit(0, 10, 0.01f), EditorDisplay(\"Camera\")")
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float GetCustomAspectRatio() const;
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/// <summary>
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@@ -118,6 +119,17 @@ public:
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/// </summary>
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API_PROPERTY() void SetFarPlane(float value);
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/// <summary>
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/// Gets the orthographic projection view height (width is based on the aspect ratio). Use `0` for size to be based on the viewport size.
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/// </summary>
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API_PROPERTY(Attributes="EditorOrder(59), DefaultValue(0.0f), Limit(0.0f), EditorDisplay(\"Camera\"), VisibleIf(nameof(UsePerspective), true)")
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float GetOrthographicSize() const;
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/// <summary>
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/// Sets the orthographic projection view height (width is based on the aspect ratio). Use `0` for size to be based on the viewport size.
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/// </summary>
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API_PROPERTY() void SetOrthographicSize(float value);
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/// <summary>
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/// Gets the orthographic projection scale.
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/// </summary>
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@@ -123,6 +123,7 @@ public:
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/// <returns>The scene object (loaded).</returns>
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API_FUNCTION() static Scene* GetScene(int32 index)
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{
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CHECK_RETURN(index < GetScenesCount(), nullptr);
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return Scenes[index];
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}
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@@ -219,7 +219,7 @@ Asset::LoadResult ParticleEmitter::load()
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ClearDependencies();
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for (const auto& node : Graph.Nodes)
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{
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if (node.Type == GRAPH_NODE_MAKE_TYPE(14, 300))
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if (node.Type == GRAPH_NODE_MAKE_TYPE(14, 300) && node.Assets.Count() > 0)
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{
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const auto function = node.Assets[0].As<ParticleEmitterFunction>();
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if (function)
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@@ -143,9 +143,11 @@ namespace FlaxEngine.GUI
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if (!Mathf.NearEqual(value, _value))
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{
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_value = value;
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if (!UseSmoothing)
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if (!UseSmoothing || _firstUpdate)
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{
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_current = _value;
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if (_firstUpdate)
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_firstUpdate = false;
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}
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}
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}
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@@ -169,6 +171,9 @@ namespace FlaxEngine.GUI
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[EditorDisplay("Bar Style"), EditorOrder(2012), Tooltip("The brush used for progress bar drawing.")]
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public IBrush BarBrush { get; set; }
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// Used to remove initial lerp from the value on play.
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private bool _firstUpdate = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="ProgressBar"/> class.
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/// </summary>
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@@ -18,7 +18,7 @@ SpriteRender::SpriteRender(const SpawnParams& params)
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{
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_quadModel = Content::LoadAsyncInternal<Model>(TEXT("Engine/Models/Quad"));
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Material.Loaded.Bind<SpriteRender, &SpriteRender::OnMaterialLoaded>(this);
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Image.Changed.Bind<SpriteRender, &SpriteRender::SetImage>(this);
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Image.Changed.Bind<SpriteRender, &SpriteRender::SetImageParam>(this);
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}
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Float2 SpriteRender::GetSize() const
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@@ -42,8 +42,7 @@ Color SpriteRender::GetColor() const
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void SpriteRender::SetColor(const Color& value)
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{
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_color = value;
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if (_paramColor)
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_paramColor->SetValue(value);
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SetColorParam();
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}
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SpriteHandle SpriteRender::GetSprite() const
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@@ -54,7 +53,7 @@ SpriteHandle SpriteRender::GetSprite() const
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void SpriteRender::SetSprite(const SpriteHandle& value)
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{
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_sprite = value;
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SetImage();
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SetImageParam();
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}
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void SpriteRender::OnMaterialLoaded()
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@@ -66,6 +65,7 @@ void SpriteRender::OnMaterialLoaded()
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_materialInstance->AddReference();
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}
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_materialInstance->SetBaseMaterial(Material);
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_materialInstance->ResetParameters();
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// Cache parameters
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_paramImageMAD = _materialInstance->GetParameter(TEXT("ImageMAD"));
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@@ -75,15 +75,15 @@ void SpriteRender::OnMaterialLoaded()
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if (_paramImage && _paramImage->GetParameterType() != MaterialParameterType::Texture)
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_paramImage = nullptr;
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else if (_paramImage)
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SetImage();
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SetImageParam();
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_paramColor = _materialInstance->GetParameter(TEXT("Color"));
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if (_paramColor && _paramColor->GetParameterType() != MaterialParameterType::Color && _paramColor->GetParameterType() != MaterialParameterType::Vector4 && _paramColor->GetParameterType() != MaterialParameterType::Vector3)
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_paramColor = nullptr;
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else if (_paramColor)
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_paramColor->SetValue(_color);
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SetColorParam();
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}
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void SpriteRender::SetImage()
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void SpriteRender::SetImageParam()
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{
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TextureBase* image = Image.Get();
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Vector4 imageMAD(Vector2::One, Vector2::Zero);
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@@ -94,9 +94,24 @@ void SpriteRender::SetImage()
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imageMAD = Vector4(sprite->Area.Size, sprite->Area.Location);
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}
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if (_paramImage)
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{
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_paramImage->SetValue(image);
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_paramImage->SetIsOverride(true);
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}
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if (_paramImageMAD)
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{
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_paramImageMAD->SetValue(imageMAD);
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_paramImageMAD->SetIsOverride(true);
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}
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}
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void SpriteRender::SetColorParam()
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{
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if (_paramColor)
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{
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_paramColor->SetValue(_color);
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_paramColor->SetIsOverride(true);
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}
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}
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bool SpriteRender::HasContentLoaded() const
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@@ -164,9 +179,8 @@ void SpriteRender::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
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DESERIALIZE(DrawModes);
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DESERIALIZE(SortOrder);
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SetImage();
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if (_paramColor)
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_paramColor->SetValue(_color);
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SetImageParam();
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SetColorParam();
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}
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void SpriteRender::OnLayerChanged()
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@@ -92,7 +92,8 @@ public:
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private:
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void OnMaterialLoaded();
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void SetImage();
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void SetImageParam();
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void SetColorParam();
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public:
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// [Actor]
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Reference in New Issue
Block a user