Add Noise sampling nodes to graphs
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@@ -1260,6 +1260,23 @@ namespace FlaxEditor.Surface.Archetypes
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}
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}
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private static NodeArchetype Noise(ushort id, string name, Type resultType, Type pointType, string desc)
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{
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return new NodeArchetype
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{
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TypeID = id,
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Title = name,
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Description = desc,
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Flags = NodeFlags.MaterialGraph | NodeFlags.ParticleEmitterGraph | NodeFlags.AnimGraph,
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Size = new Float2(150, 20),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "Point", true, pointType, 0),
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NodeElementArchetype.Factory.Output(0, string.Empty, resultType, 1),
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}
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};
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}
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/// <summary>
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/// The nodes for that group.
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/// </summary>
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@@ -1736,6 +1753,11 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 1, true),
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}
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},
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Noise(30, "Perlin Noise", typeof(float), typeof(Float2), "Classic Perlin noise (normalized to 0-1)."),
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Noise(31, "Simplex Noise", typeof(float), typeof(Float2), "Simplex noise (normalized to 0-1)."),
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Noise(32, "Worley Noise", typeof(Float2), typeof(Float2), "Worley noise (cellar noise with standard 3x3 search window for F1 and F2 values)."),
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Noise(33, "Voronoi Noise", typeof(Float3), typeof(Float2), "Voronoi noise (X=minDistToCell, Y=randomColor, Z=minEdgeDistance)."),
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Noise(34, "Custom Noise", typeof(float), typeof(Float3), "Custom noise function (3D -> 1D)."),
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};
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}
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}
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