Add Noise sampling nodes to graphs
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@@ -42,7 +42,7 @@ public:
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API_FUNCTION() static Float2 WorleyNoise(const Float2& p);
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/// <summary>
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/// Voronoi noise.
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/// Voronoi noise (X=minDistToCell, Y=randomColor, Z=minEdgeDistance).
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/// </summary>
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/// <param name="p">Point on a 2D grid to sample noise at.</param>
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/// <returns>Noise result with: X=minDistToCell, Y=randomColor, Z=minEdgeDistance.</returns>
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