Add constant buffers alignment for data structures (16-byte boundaries)
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@@ -17,7 +17,7 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Level/Scene/SceneRendering.h"
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PACK_STRUCT(struct Data {
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PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) Data {
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Matrix WVP;
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Float3 ViewOffset;
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float Padding;
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