Add constant buffers alignment for data structures (16-byte boundaries)

This commit is contained in:
Wojtek Figat
2024-05-23 13:58:46 +02:00
parent 91aa5a0fb9
commit 206ff89587
38 changed files with 54 additions and 49 deletions

View File

@@ -569,7 +569,7 @@ void DrawEmitterCPU(RenderContext& renderContext, ParticleBuffer* buffer, DrawCa
#if COMPILE_WITH_GPU_PARTICLES
PACK_STRUCT(struct GPUParticlesSortingData {
PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) GPUParticlesSortingData {
Float3 ViewPosition;
uint32 ParticleCounterOffset;
uint32 ParticleStride;