Add constant buffers alignment for data structures (16-byte boundaries)
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@@ -16,7 +16,7 @@
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/Time.h"
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PACK_STRUCT(struct EyeAdaptationData {
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PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) EyeAdaptationData {
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float MinBrightness;
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float MaxBrightness;
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float SpeedUp;
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