Add constant buffers alignment for data structures (16-byte boundaries)

This commit is contained in:
Wojtek Figat
2024-05-23 13:58:46 +02:00
parent 91aa5a0fb9
commit 206ff89587
38 changed files with 54 additions and 49 deletions

View File

@@ -38,7 +38,7 @@ static_assert(GLOBAL_SDF_RASTERIZE_MODEL_MAX_COUNT % 4 == 0, "Must be multiple o
#include "Engine/Debug/DebugDraw.h"
#endif
PACK_STRUCT(struct ObjectRasterizeData
PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) ObjectRasterizeData
{
Matrix3x4 WorldToVolume;
Matrix3x4 VolumeToWorld;
@@ -50,7 +50,7 @@ PACK_STRUCT(struct ObjectRasterizeData
float DecodeAdd;
});
PACK_STRUCT(struct Data
PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) Data
{
Float3 ViewWorldPos;
float ViewNearPlane;
@@ -60,7 +60,7 @@ PACK_STRUCT(struct Data
GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
});
PACK_STRUCT(struct ModelsRasterizeData
PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) ModelsRasterizeData
{
Int3 ChunkCoord;
float MaxDistance;