Add constant buffers alignment for data structures (16-byte boundaries)
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@@ -38,7 +38,7 @@ static_assert(GLOBAL_SDF_RASTERIZE_MODEL_MAX_COUNT % 4 == 0, "Must be multiple o
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#include "Engine/Debug/DebugDraw.h"
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#endif
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PACK_STRUCT(struct ObjectRasterizeData
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PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) ObjectRasterizeData
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{
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Matrix3x4 WorldToVolume;
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Matrix3x4 VolumeToWorld;
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@@ -50,7 +50,7 @@ PACK_STRUCT(struct ObjectRasterizeData
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float DecodeAdd;
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});
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PACK_STRUCT(struct Data
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PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) Data
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{
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Float3 ViewWorldPos;
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float ViewNearPlane;
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@@ -60,7 +60,7 @@ PACK_STRUCT(struct Data
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GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
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});
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PACK_STRUCT(struct ModelsRasterizeData
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PACK_STRUCT(struct alignas(GPU_SHADER_DATA_ALIGNMENT) ModelsRasterizeData
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{
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Int3 ChunkCoord;
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float MaxDistance;
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