Cleanup 3
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@@ -29,7 +29,6 @@ namespace FlaxEditor.Gizmo
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private bool IntersectsRotateCircle(Vector3 normal, ref Ray ray, out float distance)
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{
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distance = float.MaxValue;
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var plane = new Plane(Vector3.Zero, normal);
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if (!plane.Intersects(ref ray, out distance))
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