add configuration options
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@@ -6,4 +6,16 @@ public class Units
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/// Factor of units per meter.
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/// </summary>
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public static readonly float Meters2Units = 100f;
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// the next two bools could be cached values in the user preferences
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/// <summary>
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/// Set it to false to always show game units without any postfix
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/// </summary>
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public static bool UseUnitsFormatting = true;
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/// <summary>
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/// If set to true, the distance unit is chosen on the magnitude, otherwise it's meters
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/// </summary>
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public static bool AutomaticUnitsFormatting = true;
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}
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@@ -1179,9 +1179,13 @@ namespace FlaxEditor.Utilities
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/// <returns>the formatted string</returns>
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public static string FormatFloat(float value, FlaxEngine.Utils.ValueCategory category)
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{
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if (!Units.UseUnitsFormatting)
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return FormatFloat(value);
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switch (category)
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{
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case FlaxEngine.Utils.ValueCategory.Distance:
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if (!Units.AutomaticUnitsFormatting)
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return (value / Units.Meters2Units).ToString("g7", CultureInfo.InvariantCulture) + "m";
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var absValue = Mathf.Abs(value);
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// in case a unit != cm this would be (value / Maters2Units * 100)
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if (absValue < Units.Meters2Units)
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@@ -1204,9 +1208,13 @@ namespace FlaxEditor.Utilities
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/// <returns>the formatted string</returns>
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public static string FormatFloat(double value, FlaxEngine.Utils.ValueCategory category)
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{
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if (!Units.UseUnitsFormatting)
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return FormatFloat(value);
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switch (category)
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{
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case FlaxEngine.Utils.ValueCategory.Distance:
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if (!Units.AutomaticUnitsFormatting)
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return (value / Units.Meters2Units).ToString("g17", CultureInfo.InvariantCulture) + "m";
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var absValue = Mathf.Abs(value);
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// in case a unit != cm this would be (value / Maters2Units * 100)
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if (absValue < Units.Meters2Units)
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