Merge remote-tracking branch 'origin/master' into 1.9
This commit is contained in:
@@ -27,6 +27,8 @@
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#include "Engine/Render2D/FontAsset.h"
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#if USE_EDITOR
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#include "Editor/Editor.h"
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#include "Engine/Level/Actors/Light.h"
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#include "Engine/Physics/Colliders/Collider.h"
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#endif
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// Debug draw service configuration
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@@ -950,9 +952,26 @@ void DebugDraw::DrawActorsTree(Actor* actor)
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actor->TreeExecute(function);
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}
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#if USE_EDITOR
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void DebugDraw::DrawColliderDebugPhysics(Collider* collider, RenderView& view)
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{
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if (!collider)
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return;
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collider->DrawPhysicsDebug(view);
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}
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void DebugDraw::DrawLightDebug(Light* light, RenderView& view)
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{
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if (!light)
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return;
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light->DrawLightsDebug(view);
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}
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#endif
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void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
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{
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ASSERT(direction.IsNormalized());
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CHECK_DEBUG(direction.IsNormalized());
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const auto rot = Quaternion::FromDirection(direction);
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const Vector3 up = (rot * Vector3::Up);
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const Vector3 forward = (rot * Vector3::Forward);
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@@ -978,7 +997,7 @@ void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const C
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void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float length, float duration, bool depthTest)
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{
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ASSERT(direction.IsNormalized());
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CHECK_DEBUG(direction.IsNormalized());
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if (isnan(length) || isinf(length))
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return;
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DrawLine(origin, origin + (direction * length), color, duration, depthTest);
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@@ -8,6 +8,9 @@
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#include "Engine/Core/Math/Color.h"
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#include "Engine/Core/Types/Span.h"
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struct RenderView;
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class Collider;
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class Light;
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struct RenderContext;
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class GPUTextureView;
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class GPUContext;
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@@ -70,9 +73,23 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// <summary>
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/// Draws the debug shapes for the given actor and the actor's children
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/// </summary>
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/// /// <param name="actor">The actor to start drawing at.</param>
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/// <param name="actor">The actor to start drawing at.</param>
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API_FUNCTION() static void DrawActorsTree(Actor* actor);
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#if USE_EDITOR
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/// <summary>
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/// Draws the physics debug shapes for the given collider. Editor Only
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/// </summary>
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/// <param name="collider">The collider to draw.</param>
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/// <param name="view">The render view to draw in.</param>
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API_FUNCTION() static void DrawColliderDebugPhysics(Collider* collider, RenderView& view);
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/// <summary>
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/// Draws the light debug shapes for the given light. Editor Only
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/// </summary>
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/// <param name="light">The light debug to draw.</param>
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/// <param name="view">The render view to draw in.</param>
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API_FUNCTION() static void DrawLightDebug(Light* light, RenderView& view);
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#endif
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/// <summary>
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/// Draws the lines axis from direction.
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/// </summary>
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