Fix crash when spawning large amount of network objects at once by sending spawn message in parts
#1344
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@@ -15,7 +15,7 @@
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Scripting/Scripting.h"
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#define NETWORK_PROTOCOL_VERSION 2
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#define NETWORK_PROTOCOL_VERSION 3
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float NetworkManager::NetworkFPS = 60.0f;
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NetworkPeer* NetworkManager::Peer = nullptr;
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@@ -131,6 +131,7 @@ namespace
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NetworkInternal::OnNetworkMessageObjectReplicate,
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NetworkInternal::OnNetworkMessageObjectReplicatePart,
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NetworkInternal::OnNetworkMessageObjectSpawn,
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NetworkInternal::OnNetworkMessageObjectSpawnPart,
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NetworkInternal::OnNetworkMessageObjectDespawn,
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NetworkInternal::OnNetworkMessageObjectRole,
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NetworkInternal::OnNetworkMessageObjectRpc,
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