Fix loading game assets in cooked build via path relative to the project folder
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@@ -1081,12 +1081,12 @@ bool CookAssetsStep::Perform(CookingData& data)
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data.StepProgress(TEXT("Creating assets cache"), Step2ProgressEnd);
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// Create asset paths mapping for the root assets.
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// Create asset paths mapping for the assets.
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// Assets mapping is use to convert paths used in Content::Load(path) into the asset id.
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// It fixes the issues when in build game all assets are in the packages while engine parts are requesting in-build assets by name.
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// It fixes the issues when in build game all assets are in the packages and are requested by path.
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// E.g. game settings are loaded from `Content/GameSettings.json` file which is packages in one of the packages.
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// Additionally it improves the in-build assets loading performance.
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for (auto i = data.RootAssets.Begin(); i.IsNotEnd(); ++i)
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// Additionally it improves the in-build assets loading performance (no more registry linear lookup for path by dictionary access).
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for (auto i = data.Assets.Begin(); i.IsNotEnd(); ++i)
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{
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if (Content::GetAssetInfo(i->Item, assetInfo))
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{
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