Add GammaColorSpace to Graphics for simplicity

This commit is contained in:
Wojtek Figat
2026-01-12 18:49:10 +01:00
parent 827ad85651
commit 223d4f64eb
4 changed files with 12 additions and 4 deletions

View File

@@ -7,11 +7,11 @@
#include "RotatedRectangle.h"
#include "SpriteAtlas.h"
#include "Engine/Core/Math/Matrix3x3.h"
#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Content/Assets/Shader.h"
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Content/Content.h"
#include "Engine/Profiler/Profiler.h"
#include "Engine/Graphics/Graphics.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUPipelineState.h"
@@ -689,7 +689,7 @@ void Render2D::Begin(GPUContext* context, GPUTextureView* output, GPUTextureView
View = viewport;
ViewProjection = viewProjection;
DrawCalls.Clear();
IsRemoveGammaEnabled = GraphicsSettings::Get()->GammaColorSpace == false;
IsRemoveGammaEnabled = Graphics::GammaColorSpace == false;
// Initialize default transform
const Matrix3x3 defaultTransform = Matrix3x3::Identity;