Add GammaColorSpace to Graphics for simplicity
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@@ -7,11 +7,11 @@
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#include "RotatedRectangle.h"
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#include "SpriteAtlas.h"
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#include "Engine/Core/Math/Matrix3x3.h"
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#include "Engine/Core/Config/GraphicsSettings.h"
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Content/Assets/MaterialBase.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Profiler/Profiler.h"
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#include "Engine/Graphics/Graphics.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUPipelineState.h"
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@@ -689,7 +689,7 @@ void Render2D::Begin(GPUContext* context, GPUTextureView* output, GPUTextureView
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View = viewport;
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ViewProjection = viewProjection;
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DrawCalls.Clear();
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IsRemoveGammaEnabled = GraphicsSettings::Get()->GammaColorSpace == false;
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IsRemoveGammaEnabled = Graphics::GammaColorSpace == false;
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// Initialize default transform
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const Matrix3x3 defaultTransform = Matrix3x3::Identity;
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