Convert Int3 to generated type.
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@@ -12,9 +12,8 @@ namespace FlaxEngine
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/// Represents a three dimensional mathematical vector (signed integers).
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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[TypeConverter(typeof(TypeConverters.Int3Converter))]
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public struct Int3 : IEquatable<Int3>, IFormattable
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partial struct Int3 : IEquatable<Int3>, IFormattable
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{
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private static readonly string _formatString = "X:{0} Y:{1} Z:{2}";
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@@ -58,21 +57,6 @@ namespace FlaxEngine
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/// </summary>
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public static readonly Int3 Maximum = new Int3(int.MaxValue);
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/// <summary>
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/// The X component of the vector.
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/// </summary>
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public int X;
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/// <summary>
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/// The Y component of the vector.
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/// </summary>
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public int Y;
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/// <summary>
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/// The Z component of the vector.
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/// </summary>
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public int Z;
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3" /> struct.
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/// </summary>
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@@ -13,22 +13,29 @@ struct Vector4;
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/// <summary>
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/// Three-components vector (32 bit integer type).
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/// </summary>
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API_STRUCT(InBuild) struct FLAXENGINE_API Int3
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API_STRUCT() struct FLAXENGINE_API Int3
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Int3);
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public:
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union
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{
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struct
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{
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// X component
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int32 X;
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/// <summary>
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/// The X component.
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/// </summary>
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API_FIELD() int32 X;
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// Y component
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int32 Y;
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/// <summary>
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/// The Y component.
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/// </summary>
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API_FIELD() int32 Y;
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// Y component
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int32 Z;
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/// <summary>
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/// The Z component.
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/// </summary>
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API_FIELD() int32 Z;
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};
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// Raw values
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