diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs
index 57bf4dad5..620deea07 100644
--- a/Source/Editor/Windows/SceneTreeWindow.cs
+++ b/Source/Editor/Windows/SceneTreeWindow.cs
@@ -354,13 +354,13 @@ namespace FlaxEditor.Windows
{
switch (Editor.Options.Options.Input.DoubleClickSceneNode)
{
- case SceneNodeDoubleClick.Rename:
+ case SceneNodeDoubleClick.RenameActor:
Rename();
return true;
- case SceneNodeDoubleClick.Focus:
+ case SceneNodeDoubleClick.FocusActor:
Editor.Windows.EditWin.Viewport.FocusSelection();
return true;
- case SceneNodeDoubleClick.Open:
+ case SceneNodeDoubleClick.OpenPrefab:
return Editor.Prefabs.OpenPrefab();
case SceneNodeDoubleClick.None:
default:
@@ -496,14 +496,14 @@ namespace FlaxEditor.Windows
///
/// Rename the Scene Node
///
- Rename,
+ RenameActor,
///
/// Focus the Scene Node object in the Scene View
///
- Focus,
+ FocusActor,
///
/// If possible, open the scene node in an associated Editor (e.g. Prefab Editor)
///
- Open
+ OpenPrefab
}
}