diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs index 57bf4dad5..620deea07 100644 --- a/Source/Editor/Windows/SceneTreeWindow.cs +++ b/Source/Editor/Windows/SceneTreeWindow.cs @@ -354,13 +354,13 @@ namespace FlaxEditor.Windows { switch (Editor.Options.Options.Input.DoubleClickSceneNode) { - case SceneNodeDoubleClick.Rename: + case SceneNodeDoubleClick.RenameActor: Rename(); return true; - case SceneNodeDoubleClick.Focus: + case SceneNodeDoubleClick.FocusActor: Editor.Windows.EditWin.Viewport.FocusSelection(); return true; - case SceneNodeDoubleClick.Open: + case SceneNodeDoubleClick.OpenPrefab: return Editor.Prefabs.OpenPrefab(); case SceneNodeDoubleClick.None: default: @@ -496,14 +496,14 @@ namespace FlaxEditor.Windows /// /// Rename the Scene Node /// - Rename, + RenameActor, /// /// Focus the Scene Node object in the Scene View /// - Focus, + FocusActor, /// /// If possible, open the scene node in an associated Editor (e.g. Prefab Editor) /// - Open + OpenPrefab } }