Improve array allocations when marshalling method parameters

This commit is contained in:
2022-12-22 17:01:45 +02:00
parent e71e6835de
commit 22b4e25c02
4 changed files with 142 additions and 65 deletions

View File

@@ -391,8 +391,8 @@ namespace FlaxEditor.Content.Import
MaxSize = managed.MaxSize,
TextureGroup = managed.TextureGroup,
Size = managed.Size,
SpriteAreas = managed.SpriteAreas?.Length > 0 ? GCHandle.ToIntPtr(GCHandle.Alloc(ManagedArray.Get(NativeInterop.ManagedArrayToGCHandleArray(managed.SpriteAreas)))) : IntPtr.Zero,
SpriteNames = managed.SpriteNames?.Length > 0 ? GCHandle.ToIntPtr(GCHandle.Alloc(ManagedArray.Get(NativeInterop.ManagedArrayToGCHandleArray(managed.SpriteNames)))) : IntPtr.Zero,
SpriteAreas = managed.SpriteAreas?.Length > 0 ? GCHandle.ToIntPtr(GCHandle.Alloc(ManagedArray.WrapNewArray(NativeInterop.ManagedArrayToGCHandleArray(managed.SpriteAreas)))) : IntPtr.Zero,
SpriteNames = managed.SpriteNames?.Length > 0 ? GCHandle.ToIntPtr(GCHandle.Alloc(ManagedArray.WrapNewArray(NativeInterop.ManagedArrayToGCHandleArray(managed.SpriteNames)))) : IntPtr.Zero,
};
}
internal static void Free(InternalOptionsNative unmanaged)