diff --git a/Source/Editor/Windows/DebugLogWindow.cs b/Source/Editor/Windows/DebugLogWindow.cs index ed133d4e8..5b5abf1e2 100644 --- a/Source/Editor/Windows/DebugLogWindow.cs +++ b/Source/Editor/Windows/DebugLogWindow.cs @@ -335,12 +335,12 @@ namespace FlaxEditor.Windows { Parent = this, }; - toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries"); + toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries."); _clearOnPlayButton = (ToolStripButton)toolstrip.AddButton("Clear on Play", () => { editor.Options.Options.Interface.DebugLogClearOnPlay = _clearOnPlayButton.Checked; editor.Options.Apply(editor.Options.Options); - }).SetAutoCheck(true).LinkTooltip("Clears all log entries on enter playmode"); + }).SetAutoCheck(true).LinkTooltip("Clears all log entries on enter playmode."); _collapseLogsButton = (ToolStripButton)toolstrip.AddButton("Collapse", () => { editor.Options.Options.Interface.DebugLogCollapse = _collapseLogsButton.Checked; @@ -350,14 +350,14 @@ namespace FlaxEditor.Windows { editor.Options.Options.Interface.DebugLogPauseOnError = _pauseOnErrorButton.Checked; editor.Options.Apply(editor.Options.Options); - }).SetAutoCheck(true).LinkTooltip("Performs auto pause on error"); + }).SetAutoCheck(true).LinkTooltip("Performs auto pause on error."); toolstrip.AddSeparator(); _groupButtons[0] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Error32, () => { OnGroupButtonPressed(0); }) - .SetAutoCheck(true).LinkTooltip("Shows/hides error messages"); + .SetAutoCheck(true).LinkTooltip("Shows/hides error messages."); _groupButtons[1] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Warning32, () => { OnGroupButtonPressed(1); }) - .SetAutoCheck(true).LinkTooltip("Shows/hides warning messages"); + .SetAutoCheck(true).LinkTooltip("Shows/hides warning messages."); _groupButtons[2] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Info32, () => { OnGroupButtonPressed(2); }) - .SetAutoCheck(true).LinkTooltip("Shows/hides info messages"); + .SetAutoCheck(true).LinkTooltip("Shows/hides info messages."); UpdateCount(); // Split panel @@ -495,6 +495,7 @@ namespace FlaxEditor.Windows // Pause on Error (we should do it as fast as possible) if (newEntry.Group == LogGroup.Error && _pauseOnErrorButton.Checked && Editor.StateMachine.CurrentState == Editor.StateMachine.PlayingState) { + Editor.Log("Pause Play mode on error (toggle this behaviour in the Debug Log panel)"); Editor.Simulation.RequestPausePlay(); } }