diff --git a/Source/Shaders/MaterialCommon.hlsl b/Source/Shaders/MaterialCommon.hlsl index c7a46c171..cb0398138 100644 --- a/Source/Shaders/MaterialCommon.hlsl +++ b/Source/Shaders/MaterialCommon.hlsl @@ -237,6 +237,9 @@ struct ModelInput_Skinned #endif float4 Normal : NORMAL; float4 Tangent : TANGENT; +#if USE_VERTEX_COLOR + half4 Color : COLOR; +#endif uint4 BlendIndices : BLENDINDICES; float4 BlendWeights : BLENDWEIGHTS; };