From 237ea121be0c0040f2471ad97965fa9a4adfc30d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sat, 11 Jan 2025 22:43:15 +0100 Subject: [PATCH] Add vertex colors to skinned meshes --- Source/Shaders/MaterialCommon.hlsl | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Shaders/MaterialCommon.hlsl b/Source/Shaders/MaterialCommon.hlsl index c7a46c171..cb0398138 100644 --- a/Source/Shaders/MaterialCommon.hlsl +++ b/Source/Shaders/MaterialCommon.hlsl @@ -237,6 +237,9 @@ struct ModelInput_Skinned #endif float4 Normal : NORMAL; float4 Tangent : TANGENT; +#if USE_VERTEX_COLOR + half4 Color : COLOR; +#endif uint4 BlendIndices : BLENDINDICES; float4 BlendWeights : BLENDWEIGHTS; };