add collision type to model importer

This commit is contained in:
Ruan Lucas
2023-09-15 19:13:32 -04:00
parent 9bbdf16623
commit 23b6b93726
2 changed files with 5 additions and 1 deletions

View File

@@ -1079,7 +1079,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
#if COMPILE_WITH_PHYSICS_COOKING
// Create collision
CollisionCooking::Argument arg;
arg.Type = CollisionDataType::TriangleMesh;
arg.Type = options.CollisionType;
arg.OverrideModelData = &collisionModel;
auto assetPath = autoImportOutput / StringUtils::GetFileNameWithoutExtension(path) + TEXT("Collision") ASSET_FILES_EXTENSION_WITH_DOT;
if (CreateCollisionData::CookMeshCollision(assetPath, arg))

View File

@@ -6,6 +6,7 @@
#include "Engine/Core/Config.h"
#include "Engine/Content/Assets/ModelBase.h"
#include "Engine/Physics/CollisionData.h"
#if USE_EDITOR
#include "Engine/Core/ISerializable.h"
#include "Engine/Graphics/Models/ModelData.h"
@@ -262,6 +263,9 @@ public:
// If specified, all meshes which name starts with this prefix will be imported as a separate collision data (excluded used for rendering).
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
String CollisionMeshesPrefix = TEXT("");
// The type of collision that should be generated if has collision prefix especified
API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
CollisionDataType CollisionType = CollisionDataType::TriangleMesh;
public: // Transform