add collision type to model importer
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@@ -1079,7 +1079,7 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
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#if COMPILE_WITH_PHYSICS_COOKING
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// Create collision
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CollisionCooking::Argument arg;
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arg.Type = CollisionDataType::TriangleMesh;
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arg.Type = options.CollisionType;
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arg.OverrideModelData = &collisionModel;
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auto assetPath = autoImportOutput / StringUtils::GetFileNameWithoutExtension(path) + TEXT("Collision") ASSET_FILES_EXTENSION_WITH_DOT;
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if (CreateCollisionData::CookMeshCollision(assetPath, arg))
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