diff --git a/Source/Editor/SceneGraph/Actors/StaticModelNode.cs b/Source/Editor/SceneGraph/Actors/StaticModelNode.cs index b024c0287..2e212db64 100644 --- a/Source/Editor/SceneGraph/Actors/StaticModelNode.cs +++ b/Source/Editor/SceneGraph/Actors/StaticModelNode.cs @@ -166,7 +166,6 @@ namespace FlaxEditor.SceneGraph.Actors var actor = new BoxCollider { StaticFlags = staticModelNode.Actor.StaticFlags, - Transform = staticModelNode.Actor.Transform, }; staticModelNode.Root.Spawn(actor, staticModelNode.Actor); createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor)); @@ -177,7 +176,6 @@ namespace FlaxEditor.SceneGraph.Actors var actor = new SphereCollider { StaticFlags = staticModelNode.Actor.StaticFlags, - Transform = staticModelNode.Actor.Transform, }; staticModelNode.Root.Spawn(actor, staticModelNode.Actor); createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor)); @@ -188,7 +186,6 @@ namespace FlaxEditor.SceneGraph.Actors var actor = new BoxCollider { StaticFlags = staticModelNode.Actor.StaticFlags, - Transform = staticModelNode.Actor.Transform, Size = new Float3(100.0f, 100.0f, 1.0f), }; staticModelNode.Root.Spawn(actor, staticModelNode.Actor); @@ -200,7 +197,6 @@ namespace FlaxEditor.SceneGraph.Actors var actor = new CapsuleCollider { StaticFlags = staticModelNode.Actor.StaticFlags, - Transform = staticModelNode.Actor.Transform, Radius = 25.0f, Height = 50.0f, }; @@ -217,7 +213,6 @@ namespace FlaxEditor.SceneGraph.Actors var actor = new MeshCollider { StaticFlags = staticModelNode.Actor.StaticFlags, - Transform = staticModelNode.Actor.Transform, CollisionData = collisionData, }; staticModelNode.Root.Spawn(actor, staticModelNode.Actor);