@@ -188,45 +188,46 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
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{
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case MaterialDomain::Surface:
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if (materialInfo.TessellationMode != TessellationMethod::None)
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ADD_FEATURE(TessellationFeature);
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ADD_FEATURE(TessellationFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(MotionVectorsFeature);
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ADD_FEATURE(MotionVectorsFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(LightmapFeature);
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ADD_FEATURE(LightmapFeature);
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if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
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ADD_FEATURE(DeferredShadingFeature);
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ADD_FEATURE(DeferredShadingFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == MaterialFeaturesFlags::None)
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ADD_FEATURE(DistortionFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::GlobalIllumination)) {
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ADD_FEATURE(DistortionFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::GlobalIllumination))
|
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{
|
||||
ADD_FEATURE(GlobalIlluminationFeature);
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||||
|
||||
// SDF Reflections is only valid when both GI and SSR is enabled
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::ScreenSpaceReflections))
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ADD_FEATURE(SDFReflectionsFeature);
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ADD_FEATURE(SDFReflectionsFeature);
|
||||
}
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque)
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ADD_FEATURE(ForwardShadingFeature);
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ADD_FEATURE(ForwardShadingFeature);
|
||||
break;
|
||||
case MaterialDomain::Terrain:
|
||||
if (materialInfo.TessellationMode != TessellationMethod::None)
|
||||
ADD_FEATURE(TessellationFeature);
|
||||
ADD_FEATURE(TessellationFeature);
|
||||
ADD_FEATURE(LightmapFeature);
|
||||
ADD_FEATURE(DeferredShadingFeature);
|
||||
break;
|
||||
case MaterialDomain::Particle:
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == MaterialFeaturesFlags::None)
|
||||
ADD_FEATURE(DistortionFeature);
|
||||
ADD_FEATURE(DistortionFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::GlobalIllumination))
|
||||
ADD_FEATURE(GlobalIlluminationFeature);
|
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ADD_FEATURE(GlobalIlluminationFeature);
|
||||
ADD_FEATURE(ForwardShadingFeature);
|
||||
break;
|
||||
case MaterialDomain::Deformable:
|
||||
if (materialInfo.TessellationMode != TessellationMethod::None)
|
||||
ADD_FEATURE(TessellationFeature);
|
||||
ADD_FEATURE(TessellationFeature);
|
||||
if (materialInfo.BlendMode == MaterialBlendMode::Opaque)
|
||||
ADD_FEATURE(DeferredShadingFeature);
|
||||
ADD_FEATURE(DeferredShadingFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque)
|
||||
ADD_FEATURE(ForwardShadingFeature);
|
||||
ADD_FEATURE(ForwardShadingFeature);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -713,7 +714,7 @@ void MaterialGenerator::ProcessGroupMath(Box* box, Node* node, Value& value)
|
||||
{
|
||||
switch (node->TypeID)
|
||||
{
|
||||
// Vector Transform
|
||||
// Vector Transform
|
||||
case 30:
|
||||
{
|
||||
// Get input vector
|
||||
|
||||
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Block a user