diff --git a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
index 586424806..df649f299 100644
--- a/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
+++ b/Source/Engine/Animations/SceneAnimations/SceneAnimationPlayer.h
@@ -11,7 +11,7 @@
///
/// The scene animation playback actor.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(SceneAnimationPlayer);
diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index 8ac8d69fc..ff84125fc 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -12,7 +12,7 @@
///
/// Performs an animation and renders a skinned model.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API AnimatedModel : public ModelInstanceActor
{
DECLARE_SCENE_OBJECT(AnimatedModel);
diff --git a/Source/Engine/Level/Actors/BoneSocket.h b/Source/Engine/Level/Actors/BoneSocket.h
index 5b423bf51..a0f1bed9c 100644
--- a/Source/Engine/Level/Actors/BoneSocket.h
+++ b/Source/Engine/Level/Actors/BoneSocket.h
@@ -7,7 +7,7 @@
///
/// Actor that links to the animated model skeleton node transformation.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API BoneSocket : public Actor
{
DECLARE_SCENE_OBJECT(BoneSocket);
diff --git a/Source/Engine/Level/Actors/BoxBrush.h b/Source/Engine/Level/Actors/BoxBrush.h
index d29b6c603..519ca5ad8 100644
--- a/Source/Engine/Level/Actors/BoxBrush.h
+++ b/Source/Engine/Level/Actors/BoxBrush.h
@@ -65,7 +65,7 @@ public:
///
/// Performs CSG box brush operation that adds or removes geometry.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Box Brush\"), ActorToolbox(\"Other\", \"CSG Box Brush\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Other/CSG Box Brush\"), ActorToolbox(\"Other\", \"CSG Box Brush\")")
class FLAXENGINE_API BoxBrush : public Actor, public CSG::Brush
{
DECLARE_SCENE_OBJECT(BoxBrush);
diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.h b/Source/Engine/Level/Actors/EnvironmentProbe.h
index 09e1b7f30..48368f322 100644
--- a/Source/Engine/Level/Actors/EnvironmentProbe.h
+++ b/Source/Engine/Level/Actors/EnvironmentProbe.h
@@ -10,7 +10,7 @@
///
/// Environment Probe can capture space around the objects to provide reflections.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API EnvironmentProbe : public Actor
{
DECLARE_SCENE_OBJECT(EnvironmentProbe);
diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h
index 2a723fc82..115fa5225 100644
--- a/Source/Engine/Level/Actors/ExponentialHeightFog.h
+++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h
@@ -12,7 +12,7 @@
///
/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
{
DECLARE_SCENE_OBJECT(ExponentialHeightFog);
diff --git a/Source/Engine/Level/Actors/PostFxVolume.h b/Source/Engine/Level/Actors/PostFxVolume.h
index f15312574..f4259e30c 100644
--- a/Source/Engine/Level/Actors/PostFxVolume.h
+++ b/Source/Engine/Level/Actors/PostFxVolume.h
@@ -9,7 +9,7 @@
///
/// A special type of volume that blends custom set of post process settings into the rendering.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(PostFxVolume);
diff --git a/Source/Engine/Level/Actors/Sky.h b/Source/Engine/Level/Actors/Sky.h
index c07fe3e74..65bcc631a 100644
--- a/Source/Engine/Level/Actors/Sky.h
+++ b/Source/Engine/Level/Actors/Sky.h
@@ -14,7 +14,7 @@ class GPUPipelineState;
///
/// Sky actor renders atmosphere around the scene with fog and sky.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Sky);
diff --git a/Source/Engine/Level/Actors/Skybox.h b/Source/Engine/Level/Actors/Skybox.h
index 1958938cd..f571a211f 100644
--- a/Source/Engine/Level/Actors/Skybox.h
+++ b/Source/Engine/Level/Actors/Skybox.h
@@ -11,7 +11,7 @@
///
/// Skybox actor renders sky using custom cube texture or material.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Skybox);
diff --git a/Source/Engine/Navigation/NavLink.h b/Source/Engine/Navigation/NavLink.h
index f82844a45..08c72a440 100644
--- a/Source/Engine/Navigation/NavLink.h
+++ b/Source/Engine/Navigation/NavLink.h
@@ -7,7 +7,7 @@
///
/// The off-mesh link objects used to define a custom point-to-point edge within the navigation graph. An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Link\"), ActorToolbox(\"Other\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Link\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API NavLink : public Actor
{
DECLARE_SCENE_OBJECT(NavLink);
diff --git a/Source/Engine/Navigation/NavMesh.h b/Source/Engine/Navigation/NavMesh.h
index 4ca529db9..434eb2226 100644
--- a/Source/Engine/Navigation/NavMesh.h
+++ b/Source/Engine/Navigation/NavMesh.h
@@ -14,7 +14,8 @@ class NavMeshRuntime;
///
/// The navigation mesh actor that holds a navigation data for a scene.
///
-API_CLASS() class FLAXENGINE_API NavMesh : public Actor
+API_CLASS(Attributes = "ActorContextMenu(\"New/Navigation/Nav Mesh\")")
+class FLAXENGINE_API NavMesh : public Actor
{
DECLARE_SCENE_OBJECT(NavMesh);
public:
diff --git a/Source/Engine/Navigation/NavMeshBoundsVolume.h b/Source/Engine/Navigation/NavMeshBoundsVolume.h
index bd1242362..c04bc0483 100644
--- a/Source/Engine/Navigation/NavMeshBoundsVolume.h
+++ b/Source/Engine/Navigation/NavMeshBoundsVolume.h
@@ -8,7 +8,7 @@
///
/// A special type of volume that defines the area of the scene in which navigation meshes are generated.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API NavMeshBoundsVolume : public BoxVolume
{
DECLARE_SCENE_OBJECT(NavMeshBoundsVolume);
diff --git a/Source/Engine/Navigation/NavModifierVolume.h b/Source/Engine/Navigation/NavModifierVolume.h
index 147540c8d..ec7dfa832 100644
--- a/Source/Engine/Navigation/NavModifierVolume.h
+++ b/Source/Engine/Navigation/NavModifierVolume.h
@@ -8,7 +8,7 @@
///
/// A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block).
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
+API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
{
DECLARE_SCENE_OBJECT(NavModifierVolume);
public: